Arrow, 2005
Edward Wozny is a hotshot New York investment banker who is about to assume a prestigious position at his firm’s London branch. At the beginning of what is supposed to be two weeks off to prepare for his move, Edward is summoned to an apartment owned by important clients of his company — a British duke and duchess. He is charged with cataloging their library, which had been sent to the United States for safe keeping during World War II and then promptly forgotten about. Edward is told to keep a sharp eye out among the old tomes for a certain book by Gervase of Langford.
Lacking any training in librarianship or particular interest in old books, Edward is initially annoyed, but finds himself strangely drawn in following an afternoon with the dusty volumes. He visits the Chenoweth Rare Book and Manuscript Repository, where he serendipitously encounters Margaret Napier, a Gervase of Langford scholar. Although she (and most everyone else) considers the book Edward is looking for to be a myth, she agrees to help with the cataloging.
Meanwhile, a programmer friend gives Edward a copy of a computer game called MOMUS. The game is hyper-real and somewhat enigmatic; no one knows exactly who created it. Edward quickly becomes immersed in MOMUS, spending more and more of his free time in the virtual world.
While examining the contents of the library, Margaret becomes increasingly convinced that the mysterious book does exist, and was once a part of the collection. She and Edward embark on a hunt to find the book. They dig up information about the library’s history, sneak into the Chenoweth’s massive archival facility, and unwittingly become embroiled in the schemes of British nobles. As they proceed, Edward begins to notice eerie similarities between MOMUS and their real-life quest.
The premise of Codex, with its forgotten library, mythical manuscript, and eerily relevant computer game has potential. But, the book itself turns out to be somewhat lackluster and disappointing. MOMUS is set up to have important parallels to the search for the Gervase book, but there are only ever a few of these. The whole computer game suplot seems underdeveloped and out of place. Also, the book’s ending isn’t very satisfying. The plot gets increasingly complex, then just seems to peter out.
A couple of errors (that should have been caught by an editor) early in the book soured my opinion somewhat, as well. One is a reference to tree sap turning into amber over a few thousand years (amber is formed from tree resin over millions of years). The other is a mention of illustrations of “vivisected corpses” (“vivi-” meaning “living”; a corpse can be dissected, but not vivisected).
Codex is okay, not great. If you find it (as I did) at a used book sale for a buck and want a quick, largely mindless read, go for it. Otherwise, don’t bother.








